Source code for shaderdef.glsl_funcs

# pylint: disable=unused-argument

[docs]def geom_shader_meta(input_primitive, output_primitive, max_vertices): def passthrough(func): return func return passthrough
[docs]def end_primitive(): pass
[docs]def exp2(var): pass
[docs]def mod(num1, num2): pass
[docs]def length(vec_type): pass